JANUARY TEST DRIVE MEME

You awaken to godawful static overlaying a female voice that's too monotone to be anything but a recording. The static makes it difficult to understand the warning, but it's clearly a warning if your surroundings tell you anything...
You're buckled into a sturdy seat bolted to the wall behind you. Around you, there are dozens of others like you, some awake and others still unconscious, but it seems most of the seats lining the walls are occupied. The lights are dim, likely auxiliary lighting, leaving you mostly in the dark. You smell smoke and hear the sizzling crackle of electrical systems popping and shorting out. Some of the seats were jarred off the wall, leaving the occupants either wounded or dead. Count yourself lucky all you have is a headache and various aches accounted to whiplash.
You appear to be in a drop ship or an escape vessel of some form but the pilot is dead and the hull bears a massive gash where it buckled under the impact and sheered off. Through the door-sized opening, you can see vegetation. The air that wafts in is heavy with a humid heat, but it's obviously breathable.
Once you make your way outside, you'll see greenery: Trees, grass, and shrubs tangled with vines that grow wildly and suffocate the trees they climb. In the distance, behind the ship, you can make out a sandy desert that seems to stretch on endlessly. Forward through the trees, however, you may see a crumbling wall, but more importantly, you'll see signs of civilisation. Buildings and other structures seem contained within those decrepit walls. Maybe the natives can fill you in on what's going on, because the last thing you remember isn't being in an escape shuttle. As a matter of fact, you don't remember much about your arrival or where you are. But it's going to be a bit of a hike, better get moving. Though you might want to grab the backpack of supplies under your seat before you go.
With that, the power dies, leaving the drop ship in the dark, crackling and groaning as the hull cools from its catastrophic re-entry.
no subject
She's still a little out of sorts after freeing herself and scavenging the ship but she knows that she needs to be meeting others and working on establishing a location and a plan for survival. They can't stay at the scene of the crash for too long, things are liable to explode. There's also too many dead bodies on board, it's bound to attract scavengers eventually.
"We could look at the damage on the outside of the ship. An attack would be noticeable, even after a crash landing."
no subject
"That's a good idea," she says and nods. "Would you come with me? I'm Padmé." Her smile softens just a bit, and though her head is full of plans, to see their surroundings at the same time, to gather round the survivors and make a list of what they have, where they came from -- she's keeping it in for now.
no subject
She looks toward a hole large enough for them both to climb out and points to it. "We should be able to get out through there. Follow me."
She speaks with the air of a child that is used to delegating tasks and having adult conversations, and doesn't seem to want to wait for a response from Padmé as she moves first toward the way out.
no subject
So her response is to nod and follow Athena, climbing out of the hole with some difficulty.
"Well... at least the atmosphere here is good for humans. That is a relief." And there is a forest, vegetation, probably water -- as far as luck goes, theirs was pretty alright.