Doctor Sockle | Mr. Tyde ([personal profile] doctorsocklemrtyde) wrote in [personal profile] oasismods 2016-01-29 02:53 pm (UTC)

Setting Questions

1. Do you plan on putting out a map (even a rough one) so we can have a visual reference of where things are in relation to each other?

2. The city in the center of the oasis, how big is it and how advanced was the technology before it went to ruins? Rough square mileage or how many miles across it is would be great. Many modern day cities can spread out anywhere from 5 miles wide to 18 or 20 (or more) depending on the way the metropolis is situated and how tall it grew vs the ground spread.

3. How tall is the tallest building in the former city and how decayed is it?

4. How overgrown are the ruins?

5. What kind of forest is it? Temperate vs Tropical? What common plants/trees/vegetation are we looking at? Is this something someone familiar with the North American Mid-West or Rocky Mountains would be at home in, or is it something someone familiar with the Amazon River Basin would be at home in?

6. What kind of fauna can be found? Common animals of all kinds (or their equivalent) would help flesh out what characters are in for.

7. You mentioned to someone there's a lake outside the city and that the city is surrounded by a wall. How tall is the wall? How large is the lake? Does the lake encroach on the city? Does the forest surround the city, or is it mostly just on one side of it because of the lake?

8. There is some confusing information presented about arrival and what characters may or may not remember. On the setting page specifically, you have the bit where characters should be questioning "what is Project Oasis" as though they've heard those words before. But on the TDM/Premise pages, you make it sound like no one knows how they got on the drop ship and have been moved there while unconscious. A little more clarity on what characters may or may not remember from their transfer from their worlds, to the station, to the drop ship, would be awesome.

9. You keep mentioning that characters have the ability, if they have the knowledge, to restore communications to the Station. If they are not aware of who put them on the ship or how they got on the drop ship, how will they know there's a Station orbiting above them in the first place? How will they know who to restore communications with? Or are they just expected to fumble in the dark until they come across someone responding to their radio signals and hope it's someone who might be able to help them? There's no real context clues given on an IC level to establish that this might be possible or how it might be possible.

10. Are characters (outside those from canons already inclined toward fighting zombies on some level - maze runner, walking dead, etc) supposed to have some instinctual knowledge that they shouldn't 'share bodily fluids' (like through kissing) with locals? The premise suggests that they should understand this already, but as no one ICly seems aware of the Ira Virus or why they're on the planet in the first place, the suggestion that they should have this understanding about how it spreads is giving mixed messages.


Thank you for your time.

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